Water Surface Object Demo 2
Hi everyone!
Here's a new demo of the object. I have optimized the code quite a lot and managed to get decent framerates for at least smaller uses.
This time I have 2 types of water, ripples and waves. It is not recommended to have both enabled at once since it will use tons of CPU.
Enough talk, here's a demo:
http://www.clickteam.info/phizix/Files/WaterTest2.rar
Cheers!
Re: Water Surface Object Demo 2
That is so cool! I turned all the features on and all the way up, and still got 58+ fps. :D
Great work!
stephen1980
Re: Water Surface Object Demo 2
Re: Water Surface Object Demo 2
Very nifty, does this work in a square only, or will it have some sort of alpha mask function for irregular shaped lakes/puddles?
Seems very optimized, I had everything turned up and experimented with all the features, framerate never dropped below about 105fps for me. Excellent stuff.
Re: Water Surface Object Demo 2
Re: Water Surface Object Demo 2
Thanks everyone =)
It only supports square shapes and I think it will stay that way... It's however easy to just put a mask above it...
Adding support for an alpha mask would only slow it down more I'm afraid...
Re: Water Surface Object Demo 2
Amazing!!! :D
it would be possible to have an option to have a perspective view?
Re: Water Surface Object Demo 2
I'm not sure what you mean, how would you want the perspective???
I would still like to keep the number of new features to a minimum since speed is critical with this objects =\
Re: Water Surface Object Demo 2
Come on, give us nice features!
Re: Water Surface Object Demo 2
Isn't the current ones nice enough? ;)