[Request] CoverFlow Object
As some of you may know, in iTunes, and on the iPhone/iPod Touch OS, there is a feature called 'CoverFlow'. It basically allows you to scroll along, and select an album in iTunes case. Would it be possible to make this sort of thing as an object for MMF2?
This is the sort of thing I would need:
Conditions
Left clicks on item
Right clicks on item
Selection changed?
Is deselected?
Actions
Set width of all items
Set height of all items
Set width of an item
Set height of an item
Set border size (pixels)
Insert new item
Delete an item
Delete all items
Set item text
Set tooltip
Set image for all items
Set image for an item
Delete image for all items
Delete image for an item
Set current item
Deselect all
Expressions
Get current item
Find item from text
Find item from tooltip
Get item text
Get item image
Get item tooltip
Get item count
So could someone make something like this?
Cover flow example: http://www.youtube.com/watch?v=afy5BEdRz8A
Thanks
Re: [Request] CoverFlow Object
Nice idea ;)
I found a C++ source code link, here :
http://files.codes-sources.com/fichier.aspx?ID=45671#
Re: [Request] CoverFlow Object
Does that mean a developer may be able to turn it into an object for MMF2? :D
Re: [Request] CoverFlow Object
Looks like this can be done and fast.
Re: [Request] CoverFlow Object
Re: [Request] CoverFlow Object
Because there is the Source Code is availible thats why, with out knowing how something is done, most of the time building it is guessing how it works.
Re: [Request] CoverFlow Object
Quote:
Originally Posted by dragonguy
Because there is the Source Code is availible thats why, with out knowing how something is done, most of the time building it is guessing how it works.
That is not true. Even with source code available, that does not mean someone can make an extension, "fast."
stephen1980
Re: [Request] CoverFlow Object
Yeah true all sorts of factors could apply like if for example the source had no comments or documents. Or if it refers to things not available in MMF, i didn't look at the source but if it's based on the iphone that means it would use different controls/system so you might have to code the alternative to make it work. Then there is making sure it connects with MMF ok and testing for bugs etc before making it beta. You would save time though with source code in most cases but it doesn't always means it is a fast solution but source is definately helpful.
With this object idea it seems like you want a item database based around images and text. Looking at the video it seems like a cool effect and nice way to browse. It could be good for menus/inventories and of course phone apps, it would work well for games also if you could customize the layout enough. It seems like it would be a good object so it gets my vote. :)
Re: [Request] CoverFlow Object
I don't think it makes it "fast" just because of source code, however Looki got the Dungeon generator done EXTREMELY fast, and said it was because of the source xzzy (I think) gave him a really good source...
Re: [Request] CoverFlow Object
Ricky, the source code was rather simple. All I had to do was include the library, allocate some arrays to store the data in, and call some function. BTW, thanks for reminding me, I shall finish/release that object.. :blush: