Re: Cycling thru animations
Create a Counter, OR, use one of the active objects Alterable Values to save/store the animation data.
Event Editor:
- Counter (or Alterable Value A of Player) <> Anim Number ("Active")
+ Only one Action when event loops
= Change Animation Sequence to Current Value of Counter (or Alterable Value A of Object)
- User presses Space Bar
= Add 1 to Counter (or Alterable Value A of Object)
Something like that. :)
Re: Cycling thru animations
Quote:
Originally Posted by N64Mario
Create a Counter, OR, use one of the active objects Alterable Values to save/store the animation data.
Event Editor:
- Counter (or Alterable Value A of Player) <> Anim Number ("Active")
+ Only one Action when event loops
= Change Animation Sequence to Current Value of Counter (or Alterable Value A of Object)
- User presses Space Bar
= Add 1 to Counter (or Alterable Value A of Object)
Something like that. :)
lol thanks for actually helping me.