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stephen1980
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stephen1980
Thank you much.Quote:
Originally Posted by stephen1980
Do you know how to make it so if my character is on a door object and I hit the down arrow, I jump to another frame? Or I hit down on a chest and end up receiving a pistol?
*Player is overlapping your door object
*Upon pressing Down
-->Do your action
stephen1980
Thanks again for all the help!Quote:
Originally Posted by stephen1980
Actually, once I tried it, it didn't work, do I need to have an entrance point on the next frame? And say I did that for a chest to get a pistol, can you help me with the events of when you open the chest, text appears that says you receive the pistol, then you change the character sprite to hold said pistol?Quote:
Originally Posted by stephen1980
Oh, boy. This will be fun...
A couple of options for the gun:
This: http://www.clickteam.com/eng/resources/body_parts/tutorial.html
or just have a different animation for everything in which he holds the gun. (fun fun)
About the Frame switching thing, what exactly happens?
I overlap the door, I hit down, I've listed both as events needed to get to the next frame, but I don't go there. Do I need ot have the character sprite on that frame too? And an entrance point? And thanks for the tutorial, I'll be sure to check that out.
Make sure your "Upon Pressing Down" event is before the overlapping condition.
stephen1980
I just tried it, it didn't work, and for some reason my character ended up behind the door as well.Quote:
Originally Posted by stephen1980
This works for me:
http://i92.photobucket.com/albums/l3.../image2-12.jpg
http://i92.photobucket.com/albums/l3...s/image1-2.jpg
stephen1980