Beta #3
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (I use it as a list!)
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Beta #3
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (I use it as a list!)
ICMP tools Ping and Reverse lookup fail in that when triggered after a single ping request the app just hangs.
Fixed in Beta #4
Device enumerate seems to work.
Not quite. Fixed in Beta #4
Glad to see the enumerate option now in there though.
Edit: umm, nvm. Need to think about this for a moment.
playing BC in Gwerdy with stephen and it crashed. Here's the details.
This has happened twice, same details.Code:Problem signature:
Problem Event Name: APPCRASH
Application Name: stdrt.exe
Application Version: 1.4.0.0
Application Timestamp: 486a1f6e
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: e87f5d24
OS Version: 6.1.7100.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Ok, I can't reproduce this consistently, but usually after sending a short burst of messages, the receiver of these messages crashes.
BC, (now named BT) crashed again. Stephen is no longer using compress runtime.
Code:Problem signature:
Problem Event Name: APPCRASH
Application Name: bt.exe
Application Version: 1.0.0.6
Application Timestamp: 486a1f93
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: e824eb34
OS Version: 6.1.7100.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Hi, to show the bug I was talking about in my previous post, I uploaded another example.
Basicly when you click the "kill everyone" button, it sends 25 messages in 25 frames. Yes, I know you normally wouldn't do that, but technically it should work fine. The moment the receiver crashes is completely random. Could it be the point where messages don't arrive at the correct order? Just guessing here.
When I did this with several applications opened, my whole screen went black when i crashed them o_o
I have the feeling this is the bug that makes my game crash randomly :(
"Server is running" is never triggered
or maybe its just the server never really running in the first place
Should all be fixed in #4. Pretty major update.
Is blasting disabled in this beta? If it's not disabled, is it bugged? Because I can't get it to work at all.
Yes, it's disabled. It will be enabled in beta #4.
When I build my application as stand-alone and run it, it crashes immediately after it connects. I have disabled all my other events and only have the "Start of frame: Connect to xxx" event left. The application connects without a problem and does not crash when I run it from MMF2.
Yeah, the runtime build is out of date in #3, just realised that. Will be releasing #4 soon anyway.
Workaround: Copy the Lacewing.mfx from Extensions over the one in Data\Runtime.
#4 is released, visit:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166077&#Post166 077