Re: MMF2 Build #249 - Beta #8
This is a great update especially from the perspective of java mobile development. Even better than I expected.. ;)
Due to the new Mobile Utilities object, screen can now be rotated at runtime. What's equally important is the ability to detect device orientation (width and height), because many higher end mobile phones support both portrait and landscape orientation, and these new features now enable us to make great professional looking apps in every device orientation. Just compare the width and height and if the ratio changes, then rotate the screen at runtime accordingly. Works a treat.
Re: MMF2 Build #249 - Beta #8
if we give play sample and loop it 0 times in start of frame with selected play sounds over frames and restart frame it overplays.
Re: MMF2 Build #249 - Beta #8
MJK, could you post all the functions the new Mobile Utilities Object has? I can't update for a few days and I'm eager to try that object out! :)
Re: MMF2 Build #249 - Beta #8
Actions: Set window rotation
Conditions: Is application running on mobile, Left key pressed, Left key down, Right key pressed, Right key down
Expressions: Get window rotation, Get screen width, Get screen height
Re: MMF2 Build #249 - Beta #8
There is no problem with sounds - it was probably caused by nonproper times in audios.
Re: MMF2 Build #249 - Beta #8
But unfortunatelly transparent colours are going mad I've got red or violet set as transparent one I copy image to different frame and it goes black :/
Re: MMF2 Build #249 - Beta #8
If I remember correctly, the transparent color is not copied with the image, the pasted image uses the same transparent color as the destination (if you paste an image over an existing one in the picture editor, not in the frame list).
Re: MMF2 Build #249 - Beta #8
Thanks Yves I will check if this one caused problems.
Re: MMF2 Build #249 - Beta #8
Unfortunatelly I don't know why but whole graphic editor like for me just screw itself. I want to copy one image into another one all colors changes, everythings goes mad, sometimes when I set transparent colour it's visible as totally different one in level editor it goes black, and I don't know what the hell is going on now :/
Re: MMF2 Build #249 - Beta #8
Would it help to import the default palette?
Marv