-
scrolling?
im trying to make an RGP/survivial type of game. im using a 8 direction type of movement. with the platform movement, i can set it so that the screen only moves when the player gets close to a windows edge (the application window is smaller than the frame) is there anyway how to make this type of scrolling game for 8 direction movement?
thanks
nick
-
Re: scrolling?
Hi, im making a survival game too. to make the screen follow your character:
- new event
- always(special cond.)
- centre display at (0,0) from (object) (storyboard controls)
it should now work
-
Re: scrolling?
oh sorry im not trying to set up scroling, im trying to make it so when the player reaches the windows edge, the screen jumps ahead at once, as if it the player would be entering a new frame.
-
Re: scrolling?
hi there i recently found a zelda type scrolling example but i dont know how to post it here if you are still in trouble contact by private mail and ill get it to you
colin
-
Re: scrolling?
Hi all,
Along these lines I have a somewhat similar question. I have TGF2 installed on 24 machines (teaching a middle school video game design class) and on half of them the commands delta9857 work perfectly. On the other half.... they don't at all.
I'm still really new at this (not a programmer, and this software was approved rather late to let me get a decent handle on it) so if anyone has any ideas of what I might be doing wrong I'd appreciate them.
Thanks
-
Re: scrolling?
It's difficult to say... there's nothing in the "Always -> Set screen position at (0, 0) from character" event that can really vary, if it's in the event list right!
Are the setups of the frames on each machine identical? Is it possible that some of them have a frame size that's not greater than the window size, for example?