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Position Controller (Beta)
Hi everybody!
I would like to present to you a beta version of the Position Controller. I actually released a beta of this about 8 months ago, but it was very small and I never expanded it. This one has a lot more features, including:
- Object storage for operations on multiple objects.
- Basic operations such as moving objects by an X and Y value.
- Alignment of single objects or groups of objects in the frame.
- Alignment of all the stored objects with a border of a master object.
- Attachment of objects to each other. This includes features for getting information about parents and children.
- Movement tracking. This allows you to create "trackers" for certain objects and then get notifications when they move. You can also see how far they moved and at what angle.
- Ability to force a single object or all stored objects into or out of a rectangular zone.
- Lots of expressions for getting information. :)
This ZIP file has the edittime version and some example files. If you have questions or comments about this object, or find any bugs, please post them. :)
Enjoy!
Re: Position Controller (Beta)
Hi Jaffob. Just downloaded and thanks.
Marv
Re: Position Controller (Beta)
Great work, Jaffob. :)
stephen1980
Re: Position Controller (Beta)
Sounds great, downloading and i will test it as soon as i have time. Thanks :)
Re: Position Controller (Beta)
It sounds really nice, thanks!
Re: Position Controller (Beta)
Hi Jaffob,
Excellent object!!!
Re: Position Controller (Beta)
Re: Position Controller (Beta)
Does anyone have any ideas you think would be useful? Any bugs found yet?
Re: Position Controller (Beta)
Hey Jaffob,
this is very cool!
I found a bug in your examples
Example #3 "Align Objects" as soon as I press on any arrow key the app crashes?
It only happens when I run the application, If I just run the frame all is good!
Re: Position Controller (Beta)
This actually happens for me too. Thank you. :)
There seems to be some bug in the object that makes certain things crash if the application is run. In a project I was doing that used an older version of this, aligning in the frame would either not work or crash if I ran it from the 1st frame.
Re: Position Controller (Beta)
This is a really useful object thanks
Some ideas (Can be done other ways but would be nice)
Undo/redo last command - This would save you from setting up other events and storing positions etc to do this and just make it simpler to go back a step. The redo would only work if you just used the undo command or a few.
Align in frame with percent - so you can position 10% etc from the left edge etc in the frame. The percentage for left would be 0% left edge and 100% right edge etc. I think most movement things just use pixel amounts and percentage is something not really done without extra events/maths but that adds up if your movements are based on it so it would be quite useful to have in a object like this.
Thanks :)
Re: Position Controller (Beta)
Undo/Redo: That seems like an unusual feature for an extension, but nevertheless it could be useful. ;)
Align in Frame w/ percent: Sure, I'll do that.
Re: Position Controller (Beta)
Thanks Jaffob :)
I wasn't sure if to request the undo/redo at first but what i had in mind was board games and also tactics/other games where you can cancel/restore your last move. With that in mind it would be great for these types of game because it definately beats having to set up arrays and all the extra events needed if you use lots of steps/moves for them.
Re: Position Controller (Beta)
Not sure how recent this is. But have you fixed the align objects bug yet? That would suck greatly for rpgs platformers, or puzzle game especially. I was going to say just not have it at all, but that would lose a bit of functionality.
Re: Position Controller (Beta)
I've missed this thread completely.
Really need something like this in my never ending game project.
Thanks!
Will test to see if it holds up.
Re: Position Controller (Beta)
Quote:
Originally Posted by xhunterko
Not sure how recent this is. But have you fixed the align objects bug yet? That would suck greatly for rpgs platformers, or puzzle game especially. I was going to say just not have it at all, but that would lose a bit of functionality.
No, I haven't gotten around to that yet. I'll try to fix it before the full version is released (which should be soon now).