Beta #5
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (Jamie use it as a list!)
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Beta #5
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (Jamie use it as a list!)
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166031#Post1660 31
I've been having this bug for a while now.
"Server is running" is never triggered or the server isn't really being hosted in the first place.
The new event "Server has ended" (which is a nice addition btw) isn't triggered either so I'm assuming something's wrong with initializing the server.
ICMP Ping and lan enumeration not working.
the built app just hangs on a ping request.
Lan enumeration looks like it only gets local machine info and not remote machine info. so if i want to check the hostname of an IP i'd use event enumerate Hostname + ("enter text here")
or enumerate IP enter Hostname here
I'd expect to get a failure or success response.
Perhaps I might be doing it wrong?
LAN enumeration won't convert a an IP to a hostname.. it just allows you to loop through the devices on a local network (providing they are in the same Windows workgroup).
I still can't get UDP to work for whatever reason.
I just don't receive the messages :V
this is both using the local Lacewing server and Aquadasoft.com
Yeah, it's broken in the #5 client. Not sure why yet. The #5 server is fine.
Ricky123 has kindly uploaded the MFX files from beta #4 here (working with UDP).
I seem to have some problems with delays - a lot of packets being send take 3-4 seconds to arrive, even with udp on.
Is this a Lacewing bug? I don't recall it ever being this bad with OINC.
Could be the server.
Using both pylacewing and the C++ server on a local machine transfering through LAN have these delaysQuote:
Originally Posted by Jamie
which makes me a bit puzzled
What's your FPS set to?