I've seen a color swap shader. Ao, I was wondering if someone wouldn't mind making one for MMF2. Yiu can swap out RGB with and values you want.
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I've seen a color swap shader. Ao, I was wondering if someone wouldn't mind making one for MMF2. Yiu can swap out RGB with and values you want.
I think that even though that program basically copys MMF it does things like graphics and effects very well. In terms of the effect you need i think someone like Looki, Sphax or both had plans to release second/V2 packs of HWA effects.
One of them was doing a colorize/color swap effect which seemed to do exactly this but that was a while back now and i have no idea whats happening with those at the moment. There was also a very cool vector extension in the works, hopefully they are still being developed.
Sphax has made a shader in which you can replace an old palette by a new one I think. Not released anyway.
Whats happened to Sphax though? I know he was developing the effects pack and the vector extension and had active threads about them but now no word on them for ages. Are these still in development?
Any ETA on any releases? It would be helpful for my MegaMan-like project.
Nothing?
What about MMF2's built-in color replacer? Although I don't use or tried HWA Beta, I have regular MMF2.
So yea, I'm sure MMF2 already has a color replace feature. Does that not do what you need it to do? Or is this feature not available in HWA Beta? o_O
N64Mario, the problem is that it does that to the image in the image database. That means all actives that share the same image will have the same colours replaced.
I just don't like the lag.
Oh okay, I see.... So someone is making an extention that changes the color/palette of the current image without the lag? o_O
Though how is this going to work, if the app and/or image is not limited to the 256 color palette provided? Is the extension supposed to have its own palette, and it targets certain objects to limit their colors to this given palette, so that it can change the colors accordingly?
Whatever the case is, if the alternative does somehow work, wouldn't it still have that same issue of all actives that share the same image, or in this case, same palette, will have the same colors replaced?
Not if you do it at runtime in the action menu under the object itself. Not only will that not effect other actives, but it wont effect other copies either.Quote:
Originally Posted by MechaBowser