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2 Attachment(s)
Player Bug >:|
I almost get this bug every time I try to make an online game. First in "assassination" using OINC and now in my "zombie swarm" game made in LACEWING.
The thing is if you try to run 3 apps and all connect to a game, then the player that just connected will take on another player and the previous player will dissapear from the screen. All in all, there are less sprites of players than people in the channel.
I believe this has something to do with the players alterable values (ID and Name). I set it up to be given to the created player that just joined, so I know that that person is already selected with the LACEWING.
Here's a zip file of my .mfa. Please look at it! I'm desperate :'(
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Re: Player Bug >:|
It's actually an MMF2 quirk - you can't use "Compare two general values" to reliably select objects. Instead, use the "Compare to an alterable value" condition of the target object.
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Re: Player Bug >:|
OMG it works now! Jamie, your a genius! This MMF2 bug should really be fixed :o I bet there are many people out there that used the same mistake as I did using "compare two general values" and not "compare to an alterable value".
I'm so happy! :D Thanks!!!
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Re: Player Bug >:|
its not really a bug... but i agree it should tell you that it won't select the object :)
i know tonnes of people including myself who have had this problem when making online stuff ;)