Originally Posted by
Radical
I don't know if the blitter object works with the ios extensions, but here is a way i did it with out any extensions:
The Counter object should for example have bounching movement, allowing you to pick a direction for it when created, 8 (north/up). Set the speed of the Counter object to around 40. This will be the life of the object.
When ever your the damage counter should occurer create a counter, seting the numbers to what ever damage it should display.
THEN:
Allways -> Set alpha-blending coeffcient to AlphaCoef("Your Counter Object") + 6 (for example)
-> Set the Speed of the Counter object to, Set speed to Speed("Your Counter Object")-1
Speed of ("Your Counter Object")<= 0 -> Destroy
The higher your speed is, the longer the object will last. I used speed 40, and with the settnings turnd to 50 cycles per second the counter will last 0,8 seconds and fade out throught out it's life. if you adjust the speed make sure you alpha blend Coef will still reach around 255.