Counters appearing behind active objects
Though this is a minor problem, it is kind of annoying anyway. I put in a day/night system in my RPG by having a transparent active object appear over the screen that changes color depending on a global variable that represents time. The game's interface is on a layer above this object which includes three counters that tell you some of your stats. However, the counters I use appear behind this object when the screen is not scrolling despite being a layer above it. It's not so much of a big deal, but if I were to add in something like moving clouds or fog, the counters will be invisible. I even tried bringing them to the front but nothing changes. This happens in all of my games where the counter appears behind active objects. Is there anyway to fix this?
Re: Counters appearing behind active objects
Open up the counter's properties and uncheck "Display as Backdrop"
Re: Counters appearing behind active objects
Uncheck the "Display as background" property of the counters - when this is unchecked they'll be updated constantly and will display correctly over actives.
Re: Counters appearing behind active objects
Hi Karl, long time no see. I have an example on my website that shows counters in front of actives.
Marv
Wow...three answers at the same time.
Re: Counters appearing behind active objects
Thanks for the help. I got it working.
Re: Counters appearing behind active objects