I was just wondering if you were able to make variables in fusion 2 development, because as I recall you could, but I haven't used the program in years. Also, I'm using the demo ver, so maybe thats why. But if its possible, I'd like to know how.
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I was just wondering if you were able to make variables in fusion 2 development, because as I recall you could, but I haven't used the program in years. Also, I'm using the demo ver, so maybe thats why. But if its possible, I'd like to know how.
Welcome to the forums, I'm not sure what you mean by Variables that can refer to a large number things in MMF2, i'll just narrow your multiple choice answers down to what you can do in the demo version.
By 'Variables' did you mean?
A) Global Variables (Per Game)
B) Alterable Variables (Per Object)
C) Counters (Per Frame)
I suppose global, but it'd be nice to know all three...
Global Variables are in the properties of the application. They are good for storing values that aren't tied to any particular object.
Alterable Variables are in the properties of most objects you place in a frame. They are good for things that need to be different for every object, like every enemy having its own health in a game.
Counters are an object that you place in the frame. They are useful for storing the same things as global variables, but can also be used for showing a variable on screen as a number or bar or animation etc. e.g. an ammo counter (number)), a health bar (bar or animation), a car speedo (animation), etc.
Dragonguy meant more (I think) that MMF has all three of these variables.
A) Global Variables (Per Game)
B) Alterable Variables (Per Object)
C) Counters (Per Frame)
They have different scopes Game - object and frame.
So depending on what you need to do you can pick the right variable container system.
ok, i think i figured it out..
Spread Value places a different number in each object starting with the one number you tell it to.
And to add as an example; i've used spread value to create an even spread of bullets, from a shotgun, that fan out on an even trajectory.
-Spread value 1 in Al Vaue
-Set Alt Value to Alt value * 2
THat will cause it to go from 1,2,3,4 to 2,4,6,8 ;)