MMF2 HWA Beta #10 (updated - 2)
Hi everyone,
Little update, beta #10 of MMF2 HWA :
MMF2 Standard
MMF2 Developer
TGF2
This build is a beta version, please make backup copies of your applications before loading them with this version!
Let us know if any problem with this build, thanks !
Yves.
Bug fixes and new features
- Runtime : possible crash (D3D8) or memory leak and possible problems (D3D9) when you restart the application when the "resize display to fill window size" option is selected, or when a layer has an effect.
- Runtime : The "Resize display to fill window size" option is now ignored in full screen mode if the "Keep screen ratio" option is selected.
- Runtime : backdrop objects always visible in first layer even if this layer was hidden.
- Speech Bubble object : not displayed correctly in sub-apps with the "display as sprite" option.
- Screen Capture object : the Capture Frame Area action now works in HWA mode.
It also contains all the bug fixes of the normal version (only in the main program and in the HWA extensions, you have to install the patch of the normal version to get the fixes in the Java runtimes and in all the other extensions).
Re: MMF2 HWA Beta #10 (updated - 2)
HI,
just wanted to mention that "Visibility->Flash" does not work on "Active Object" within script. I hope this will be fixed in next release. Very important for me.
regards,
Re: MMF2 HWA Beta #10 (updated - 2)
Hi. On your event to flash the active, make sure you put:
Only one action when event loops
Marv
Re: MMF2 HWA Beta #10 (updated - 2)
Found an interesting bug involving the standard menu. Note: my operating system is Windows 7 so it may be related.
If you press the Alt key to bring up the menu (to execute single-letter keyboard shortcuts to the menu) the menu does not respond. The menus do not become available, nothing happens.
heres the workaround:
Run this event once
- Set focus to an edit object (eg. one that's out of the frame, so it's not visible to end users).
The menu now responds to Alt commands.
Re: MMF2 HWA Beta #10 (updated - 2)
I have found some bugs in the HWA version with the button objects which is maybe because they are windows controls (i think) but they seem to show at runtime. Anyway -
Button Object -
It works but if you put 2 of them close together in radio button mode (maybe others) even if sized so they don't overlay you get glitches.
Bouton CS (Button CS) -
I cannot see it in frame but i can if i run/start the runtime and then it is visible.
Re: MMF2 HWA Beta #10 (updated - 2)
I'm not quite sure what you mean, I may need to clarify
- By outside of the frame I meant the play-area, so the object couldn't possible be visible. If you can see objects outside of the play-area your version of MMF is a lot different to mine :-)
- I also meant Edit Box (which is aka Edit Object in the description).
You're right though, it also works if you set focus to a Button Object.
I'm also unsure what you mean by Button CS.
Re: MMF2 HWA Beta #10 (updated - 2)
You read what i said the wrong way ;)
I was actually reporting 2 bugs i found rather than replying to you. I have edited the above post also.
I often just reply to the last since MMF forum is based on a old script i don't usually go all the way to the top of the page again to make a new reply but often just use quick reply so it makes it look like im replying to you.
I think a lot of people do this though and in the feature requests thread someone changed the title and there was loads of posts with that title yet totally different topics. I just noticed this today and set it back to the original in my last reply. So i guess many others on the forum do the same thing also, sorry for any confusion. :)