Rotating active + overlap problem (maybe bug)
When an active object rotate and its angle become 0(CW or CCW) overlap condition test will become weird. It looks like that the rotating active change hotspot to top/left corner for a moment.
Here is example View MFA
And what is making it even more strange is that this does not happen always.
Is this bug?
Re: Rotating active + overlap problem (maybe bug)
Algul, what is (CW or CCW)?
Marv
Re: Rotating active + overlap problem (maybe bug)
ClockWise/CounterClockWise
Re: Rotating active + overlap problem (maybe bug)
I don't see what you mean?
and ya...what is (CW or CCW)?
Re: Rotating active + overlap problem (maybe bug)
Thanks for explaining that Algul.
Marv
Re: Rotating active + overlap problem (maybe bug)
here is pic of how it look on my computer when the angle become 0
http://rapidshare.com/files/322610555/rot.JPG
Re: Rotating active + overlap problem (maybe bug)
in your first line you have > set ink effect of "active" to none
just drag that down to line 3
then all the actives will return to normal
Is that what you want to do?
Re: Rotating active + overlap problem (maybe bug)
No it is not.
The problem is not the ink effect but that wrong actives have it. XOR effect should be on actives that overlaps the gear. On the picture you can clearly see that they are not even near it and still have XOR effect and object that actually overlaps the gear don't.
Re: Rotating active + overlap problem (maybe bug)
Try moving line 3 to the top of your events
Re: Rotating active + overlap problem (maybe bug)
No sorry but that is not it either.
Maybe i didn't explained it enough.
Here is another example.
View MFA
Problem cant be order of events. There are only 2.
And here is result after one 360degree turn.
http://rapidshare.com/files/322662915/rot2.JPG
It should destroy ONLY objects that overlaps with the gear yet it destroys objects that are far from it. Why?
Re: Rotating active + overlap problem (maybe bug)
Ok I got it!
In line 2 of your events,
your condition is: wheel is overlapping the active
Well just reverse that
active is overlapping the wheel
This is your first exampled fixed
http://www.box.net/shared/c4zsf722f1