Hello, I wonder if we can use groups in behaviours statements ? If the awnswer is no (i think so) can you add it in the next update of MMF2, it will be very useful for programming global objects
Printable View
Hello, I wonder if we can use groups in behaviours statements ? If the awnswer is no (i think so) can you add it in the next update of MMF2, it will be very useful for programming global objects
Things like this have been asked alot, but Clickteam has said time and time again that it's just too unstable. Both behaviors and object groups are a little unstable as they are, and combinging such things could cause serious issues. However much I too want this, the day will not come until MMF3.
What are you trying to do? Maybe we can help you come up with a workaround.
ok, thanks for your awnser.
It's when I use Collisions in the object behaviour, wich is global.
I want to put a group as main collision with the plateform movement object and not an active.
Hmmm, well, I can't remember correctly, but you may or may not be able to use global events. (I don't think you can, but it's worth a try)
If not you csn just have an extra group of events every frame, right? Or is it more complex than that?
Nno but if i want to change the code, i ll must to change it in every frames ... you understand ?
Yeah, that's why you put it in a group so you can change it in one frame then copy and paste to all the others.
Yes but if i have 500 frames, it will take long time to paste each groups
Wow! What are you making that has 500 frames?
I am with you LB. I just about filled my pants when I read that.
Can you give us a clue Pgm_snipe?
Marv
Hum it was an example, to show how the thing is difficult, I can't handle pasting groups in every frame