I'm not sure if this question has been asked before, but does MMF support Java builds while using HWA beta mode in MMF?
-Thanks, Variant
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I'm not sure if this question has been asked before, but does MMF support Java builds while using HWA beta mode in MMF?
-Thanks, Variant
I do not know. Yves should know it. One thing is sure, is that the Java applications are not hardware accelerated.
Yes the HWA version can build Java apps, it does everything the normal version does.
But HWA doesn't work in Java. Yet.
Strange, I get an error whenever I try to build Java applications in HWA version, I guess that Java cannot be hardware accelerated. That's a shame, I was hoping it would. :(
-Variant
It was said many times, Java was not created for games. There are a couple MMF2 features that DOESN'T work well with Java output because Java itself does not support it. Reading and researching can avoid frustration sometimes.Quote:
Originally Posted by variant
You're not right. Java wasn't created for games specifically, but it doesn't go out of its way to stop them working.
The things not supported by Java are normally due to its platform-independence. Hardware acceleration is the opposite of that. That just means that a MMF2 Java app won't be hardware accelerated. As Yves says, the HWA version of MMF can still build Java apps.
The things not supported by MMF2 Java are either because of the above, or because they just haven't been implemented in the MMF2 Java runtime yet. Typically, this means MMF extensions.
You guys might find this information interesting:
http://jamie.aquadasoft.com/2010/02/08/opengl-and-networktronics-concert/
Quote:
Originally Posted by Bruto_Memo
Also, I attempted to build a Java application that is blank, literally with nothing but a white frame in it. So I really am wondering why it will not work.Quote:
Originally Posted by variant
-Variant
what version of Java do you have on your computer?