Re: Loading time of sound
Do someone know the method of OGG smoothly looping?
Re: Loading time of sound
Over frames, or just in general?
Marv
Re: Loading time of sound
Also, sounds run faster if you build them into the game instead of having fusion read the files externally. Granted this does beef up the size of the game somewhat but OGG's are small enough that this does not make a considerable difference.
Re: Loading time of sound
Quote:
Originally Posted by dsilvers
Also, sounds run faster if you build them into the game instead of having fusion read the files externally. Granted this does beef up the size of the game somewhat but OGG's are small enough that this does not make a considerable difference.
How do you build them into a game?
Re: Loading time of sound
Go into the data elements and select "Preload" for the sound file instead of "Play On Call" or "Load From Disk." I believe sounds default to this, though, so it shouldn't be an issue usually.
Re: Loading time of sound
I see. Well, I am using midi files and I am playing them as music? Is there something similar for music?
Re: Loading time of sound
Don't think so. I haven't used midi files for music, I stick to OGG. I would assume they're built in but you'd have to ask one of the Click guys for confirmation on that.
Re: Loading time of sound
They're built in for MMF2, not TGF2 though.