FPS and object movement speeds
I noticed that when i change the fps of the game, the object speeds are adjusted by the same factor to cancel the difference.
f.ex movement speed 100 on 25 fps, is twice as fast as movement speed 100 on 50 fps.
This should be a optional setting, because i always relay on frames for consistency.
And btw, when i run my game on 3 fps with movement speed 100, it moves like 200px each frame, and it works just fine.
So why couldn't it be possible to set movement speeds above 100?
Re: FPS and object movement speeds
Uncheck/check "Timer-based movements" on your frame properties - I think this should make a difference.