hi is there a example of iso jumping in nirvams example the player moves diagonaly how could i incorp jumping with this format of movement.
could you help nirvam?
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hi is there a example of iso jumping in nirvams example the player moves diagonaly how could i incorp jumping with this format of movement.
could you help nirvam?
Sorry Willow, I don't know. Maybe use pinball movement when you jump. Have a jump group and activate it when jumping. The gravity should take care of coming back down.
Your idea would make a great project for me to experiment with.
Marv
You could also handle the jumping through animation to make it look like they are jumping. Then just use a flag or something to handle events for when you are or aren't jumping. For instance, if the jump animation isn't playing when moving over a pit, you die, etc. This would get pretty tricky if you want to have stacked platforms and blocks. I have no idea how to do that.
If you use a drop shadow it shouldn't be that hard to make a jump animation in overhead or iso perspective.
Great idea Shawn and thanks.
Marv
thanks i never thought of using the pinball movement.
could you use player presses a key select new movement pinball play anim jump and when jump anim finished stop pinball movement and select new movement normal???
althou it would be obligatory to include not overlaping a background or fallzone and player anim walk stop run die not playing.
thanks
You can have multiple movements for one object. So you could have pinball movement, then switch to ball, eight directional, or whatever you want.Quote:
Originally Posted by willow