Hey!
I am ressurecting an old project, and I plan to have it work in flash. Is there any way of counting the number of tiles(Active object) are overlapping another active without using the Select Active object?
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Hey!
I am ressurecting an old project, and I plan to have it work in flash. Is there any way of counting the number of tiles(Active object) are overlapping another active without using the Select Active object?
Run a loop that increments a counter or an alterable value once every time an object overlaps it.
Alternatively, create an object at 0,0 from each overlapping block, then count how many of them there are, then destroy them :)
That seems by far the least resource intensive and most fun :P
Thanks!