Re: Flash Player Lacewing
Not supported in a SWF:
Channel listing (yet)
UDP/Blast
ICMP ping
LAN enumeration
Retrieving the connection time
Re: Flash Player Lacewing
You need to remove the "<br />" from your link. ;)
Stephen1980
Re: Flash Player Lacewing
Ha, done. Thanks Stephen.
Re: Flash Player Lacewing
Will UDP/Blast ever be supported? Or is that a flash limitation?
Re: Flash Player Lacewing
It's a flash limitation (as far as I'm aware).
Re: Flash Player Lacewing
Yeah, no UDP in Flash Player :(
Re: Flash Player Lacewing
I'm getting an SWF error when I build it as Flash. It doesn't give me any information about the error. Do you want me to send you my code?
Re: Flash Player Lacewing
So... for positioning, if we can't use blast/blast stack then what's the next best thing? Sending stack, or sending, or perhaps a movement workaround?
I'm sensing that Zombie Tag will take some major speed hits if I port to flash now...
Re: Flash Player Lacewing
Apparently there is some guy claiming he's figured out a way to get UDP working with Flash... but he refuses to talk about it so he's probably just trolling. :crazy:
I did a bit of research and it seems like the only way to make real time games with Flash is by using http://labs.adobe.com/technologies/stratus/
http://labs.adobe.com/wiki/index.php/Stratus
http://labs.adobe.com/wiki/index.php/Stratus:FAQ
Lame they never implemented true UDP instead of proprietary protocols... guess that explains why there really are not many multiplayer games made with Flash.