Here's a question:
What ever happened to the modem object? It seems to have subtly been abandoned some place between MMF1.5 and 2.0, lol.
Just when I wanted to make my PC answer the phone too :(
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Here's a question:
What ever happened to the modem object? It seems to have subtly been abandoned some place between MMF1.5 and 2.0, lol.
Just when I wanted to make my PC answer the phone too :(
I can't believe it wasn't ported. Especially such an incredibly useful and widely-used object, too.
in the trash can
hopefully
I'm so needing that extension right now!!!!!!!!!!!!!!!!!!!!!!!!! please some one make it apear again :'(
A Modem/broadband/wireless extension would be good.
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Off-topic post but one thing im wondering is why MMF2 can't just use MMF1 extensions like normal? and also if the same thing will happen with MMF3 and we won't be able to use V2 extensions.
I hope when V3 is released we will still be able to use V2 extensions, i know that there will be backwards compatibility with V2 but i don't know if that means being able to use the extensions like normal.
Because then MMF2 would need to provide MMF 1.5 versions of all of the internal structures. I can't quite emphasize how horrible that would be, and wouldn't you rather we spent our time adding new features instead of supporting outdated code?
Yes! Yes! Burn the old code!Quote:
Originally Posted by Jamie
:P
On a more relevant note, I thought it was something simple, like "just cram the old code in", but I guess it's never that simple. I wonder what made me think that, since I know java and C#.
I think Java and C# may well have something to do with why you thought that ;)
LOL.Quote:
Originally Posted by Jamie
The good thing is that Clickteam and extension developers ported the most important extensions for MMF2. There is only one extension I missed, the "drawline", but there are ways to do it without this extension already :)
Drawline wasn't a CT extension though, so can't blame us for missing that one :)
Yes, that's why I try to use extensions made by Clickteam or by users who are closer to Clickteam, to avoid this kind of trouble.Quote:
Originally Posted by ChrisB
I like the Line Surface Object better. And the Draw Line extension was wierd and had some odd bugs with the interface.
Ok but then what does that mean for V2 extensions? the same thing will happen for V3? or is the SDK/engine now at a point where it will be able to use V2 extensions in V3 as the structures are good enough?Quote:
Originally Posted by Jamie
I didn't have MMF1.5 although i had a old copy of TGF but i was just curious as to why they don't just allow old projects to be run rather than just using them so thanks for the info. I have no idea what MMF1.5 was like but it sounds not so great the way people describe it. If thats the case and V2 objects won't be able to get used then i hope V3 does everything right from the start since using 3rd party objects is one of the main advantages with this app so not being able to use them each version just seems a odd thing to do.
It's also why i hope there is a open source/code snippets/3rd party team projects forum area at some point as some extension devs seem to make things then go and never return. Then nobody can ever update the extension and another version is made by someone else to replace it etc.
Some devs send their source code to Clickteam for that reason, but I'm not sure how many.
I'm fairly sure MMF2 extensions will be incompatible with MMF3. Let's hope the MMF3 SDK is function based rather than regurgitating the internal structures to developers.
:love:Quote:
Originally Posted by Jamie
Let's hope the suggestions in the thread about making MMF3 more like a professional authoring tool!
- Extended support for widgets
- Easier integration of extensions
- Plugins (can change the interface and the way code is handled)
Hopefully this should be enough to make MMF3 able to natively support various game modes without gimmicks (no need for an "iso extension" or "do you wish to make an isometric game" - using a plugin would make MMF translate X and Y coordinates to an iso plane automatically, and cram in a Y coordinate as well)
But back on topic, a "modem object" would be great if it could be used to answer a line, detect number presses on the other side, playback sounds trough the line and forward a call so we could create those answering machines [that everybody hates] trough MMF!
Edit: Though I guess it would have to be called the phone object then.
Masybe this should be submitted to the Bidding Pool then... it sounds like a very cool extension :grin:
Hmm, I can't see it being very useful.. :P
Specialized applications I guess. For the same reason my brand new Thinkpad still comes with an RJ11 port on it.
Having DTMF capabilities on the modem object can let you:
1.- phone controlled games(on tv shows), i.e you you have a roulete game some one calls and by pressing a key on the phone roulette stops.
2.- have some control over a pc, some times a computer can't or shouldn't have an internet connection, but you can do some stuff just calling and presing keys
3.- some kind of cheap answering machine on offices or something
ie. no one at office someone calls and then the computer answers a recorded voice offers a list options like leaving message or something else.
4.- you offer technical support or provide services to registered customers so someone calls then you ask him/her to type his id code on the phone computer detects the numbers searchs a database and validates user.
and many other things, but tv games that have games for people calling are popular in many countries so that could be one of the main uses of a modem object with DTMF ofcourse
:frown:
I wish people would stop arguing and just make a phone/modem object for MMF2.
P.S. If MMF3 doesn't support MMF2 extentions, that'll be a nightmare! Like half my used disk space is MMF2 Extensions!!! :grin:
It just serves as a reminder to Extension Developers: Make your source code available. Most of us don't charge any money for extensions anyway.