String Object Z-Order bug
In EXE projects I am able to put a string object on top of an active object and control the Z-order with no problems. When testing my Flash project within the MMF environment, everything works as expected.
But as a SWF, the text object always is concealed by the active object. It's impossible for it to overlap and the runtime always draws the active object on top.
Re: String Object Z-Order bug
I noticed this too. I overcame it by converting the string to an active, putting the active at the same location as the string, and just unchecking "Visible at Start" on the string.
Re: String Object Z-Order bug
Can you send me an example?
Re: String Object Z-Order bug
Hey! I solved this!
On the "Display Options" tab of the text object properties, uncheck "Display as background" and it works in Flash as expected.
The only "bug" is that the behavior within MMF is different from the behavior in Flash.
Re: String Object Z-Order bug
Are you sure? When I make a string set to display as background, no matter WHAT I do I cannot get it to get in front of active obejcts. From your first posts I had assumed you had this turned off anyway, but now that you say it was turned on, could you post an example where it has display as background check but it goes in front of an active obejct when run from MMF2?
Re: String Object Z-Order bug
Very strange... I'm CERTAIN I got it to display over my active object when testing in the IDE... But now I'm not able to reproduce that. I'll keep trying, lol...
Re: String Object Z-Order bug
It would be very strange : the objects displayed as background are physicall in another display plane, under the sprites. So this would be very strange.
Re: String Object Z-Order bug
Something similar, but may not necessarily be a bug.
I didn't report it earlier because it's easily fixed.
The background system box is always on top of other backgrounds even if it is moved to the back.
Re: String Object Z-Order bug
This is normal, and I think I talked about it in the documentation, in the difference section. It is due to the way thte display system works in Flash.