Avoiding a Restart Frame "pop"?
I use a 1x1 pixel black active that I scale to screen size at Start of Frame in order to fade in my frame. But it seems like (swf only) there are a couple frames of lag when I restart my game frame and the black screen cover isn't showing yet. This results in a pop where you can see other objects getting positioned for a couple frames.
Has anyone run into this? And is there a workaround? I just want to make sure the black object is drawn first.
Mobichan
Re: Avoiding a Restart Frame "pop"?
Why are you scaling a 1 by 1 active? Don't you think it'd be more effecient if it was already pre-scaled? Jusr curious.
Re: Avoiding a Restart Frame "pop"?
To save memory. Or at least I thought I was.
Re: Avoiding a Restart Frame "pop"?
I thought flash allowed the fade transition anyway, why not use that?
Re: Avoiding a Restart Frame "pop"?
Quote:
Originally Posted by mobichan
To save memory. Or at least I thought I was.
Even a larger single-colored object shouldn't waste much memory.