Im using it because ive been advised too...? As i didnt know?
Ill give that a go, does that tell me info such as response / trip duration time?
Andy
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Im using it because ive been advised too...? As i didnt know?
Ill give that a go, does that tell me info such as response / trip duration time?
Andy
I have the basic ping command done and commented
you just need to tweak it to tretreive your results ffrom the Rich Edit Object using the Find actions.
http://sites.google.com/site/lembi2001/Gibbon.mfa?attredirects=0&d=1
...You can count it yourself by adding to a value each frame the ping hasn't gotten back yet. :)
Thanks lembi, ill give that a look at.
And LB, could you give me a bit info on the network command?
What actually is the command to send? and using what? send string?
Andy
Yeah just send text, and then every frame the message isn't back add to a value.
Send "P"
while message is not back: add to counter
On "R" received: stop adding to counter, show counter's value
That's insanely inaccurate compared to a proper "ping". If you are checking every frame, that's only every 20ms. Most pings have 1ms accuracy.
EDIT: Also, it requires a pc running your program at both ends. A real ping does not.
EDIT2: I can't try it, but it sounds like lembi's version is using a real ping, via the "ping.exe" program.
The lacewing ping is broken at the moment so ping.exe is th only relyable way.
Lacewing ping is broken at the moment? It works fine for me..
When i run lacewing's ping it hangs and crashes my app.
Wow, that's not good. I'll check it out.