Conserving Momentum Between Movement Types
Hi everyone,
I have set up a small game where the player is able to change movement types on the fly, between 8-direction movement and a space ship movement. Unfortunately, this seems to stop the moving active object dead. Is there any simple way to conserve momentum or do I need to manually set MMF2 to pass the direction of travel and speed of movement between the movement types?
Re: Conserving Momentum Between Movement Types
Yes you have to manually change it yourself. ;)
Re: Conserving Momentum Between Movement Types
Cheers,
I will get at it then!