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Re: Puzzled puzzler
well, if the grids don't actually move and just get re-randomized then in the group I made add an action on the bottom line (line 45)
deactivate group "new"
and above group "new" add an event
[color:#FF6666]user clicks with left button on [/color](grid)
-activate group "new"
That will work, but I don't know if that will work for whatever you have planned
Could that guy be nivram? he has lots of examples on his site
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Re: Puzzled puzzler
I think so. I'll try that out in a minute. And yes, it was nivram where I found the example from. I also started to use his node method and came up with a little memory problem now.
http://www.filefront.com/16036639/ShapeShift.mfa
Grid 2 tells you whitch shape to click. So, when you click on the shape in the grid. Watch the object count. Whoa, it goes up to 500? I know it shouldn't do that.
What happens when you click, is a node object is created at the cardinal directions and the diagnols to check for combos. so a combo of 3 shapes should only have about 18 extra objects added. Why does it say 500?!?
Thanks for taking a look!
(i did increase the object limit just in case. mostly because i'm going to add particle explosions that can cause more chain combos later. and when i limit the condition or destroy a node somewhere, it doesn't quite have the effect i want.)
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Re: Puzzled puzzler
I sent you a pm xhunterko