Converting Games to swf or dcr
Hello all! I'm very new to creating games and am still very confused about a few things. I did create a few games and wanted to test them online by uploading them to the game site Kongregate. However, I realized that all saved MMF2 games are in exe. format.
The website requires all uploaded games to be Flash (swf) files or Shockwave (dcr). I did some searching and couldn't find much. Can I convert my games to either of those formats? If so, how?
Any help is appreciated!
Re: Converting Games to swf or dcr
First you would need to purchase the SWF Exporter.
You can do so here: https://www.clickteam.com/web-shop/
Of course you also need to own TGF2, MMF2 or MMF2 Developer.
It allows you to export out your games to the standard Flash file format (swf)
One thing to be concerned about is using extensions that are not compatible with Flash.
The easiest thing to do is set your build type to Flash then when you insert an object the list is filtered to only show objects usable in Flash.
Re: Converting Games to swf or dcr
Quote:
One thing to be concerned about is using extensions that are not compatible with Flash.
The easiest thing to do is set your build type to Flash then when you insert an object the list is filtered to only show objects usable in Flash.
How this filter function or is there some list of these extension? Or is somewhere some tutorial of how flash works with mmf2?
have a nice day :)
aenkku
Re: Converting Games to swf or dcr
Yves is working on a demo mode of the Flash exporter.
For the filtering -- When you set your output to be Java or Flash the object list is filtered to just show objects you can use in that format.
When you try to build something you will get a log report of what objects, events and/or actions are not supported in your output choice.
Re: Converting Games to swf or dcr
thx, so is output same as build menu in file? I mean, I download Flash/SWF Exporter for MMF2/TGF2 and install but nowhere any option that can use to output function to .swf format. In the flash in main manual is only some "hand" settings or something.Is there more detailed manual somewhere? I am newbie in flash so every body can guess how lost I am :)
yours sincearly
aenkku
Re: Converting Games to swf or dcr
In your application properties
Change the build type to what you want to build.
This video here shows this also
http://www.clickteam.com/mochiads_export_how_to.wmv
(along with other stuff you might not be interested in)
Re: Converting Games to swf or dcr
Thank you very much :)
have a nice day
aenkku
Re: Converting Games to swf or dcr
Quote:
Originally Posted by Jeff
Yves is working on a demo mode of the Flash exporter.
For the filtering -- When you set your output to be Java or Flash the object list is filtered to just show objects you can use in that format.
When you try to build something you will get a log report of what objects, events and/or actions are not supported in your output choice.
Any idea on a ETA for the flash export demo? I really want to try it out to make sure it does what I want from it before paying out the cash. It's brought my interest back to clickteam products (especially if a iphone exporter is released!).
Is there any chance MMF2 etc could export XNA games in the future? Ie xbox live arcade. I see another japanese game creator supports that.
Re: Converting Games to swf or dcr
No ETA yet on the demo of it.
Does your game compile to Java?
Re: Converting Games to swf or dcr
Quote:
Originally Posted by Jeff
No ETA yet on the demo of it.
Does your game compile to Java?
have not tried yet - if it compiles to java does that mean I should be all good if I compile to flash ?
Re: Converting Games to swf or dcr
Best of course is to check but Java would be a pretty good clue on if it will work.
I would check a file for you if you wanted to send me the MFA but I would want a promise you are buying the exporter the same day I tell you it compiles.
Re: Converting Games to swf or dcr
Thanks I will try the java exporter - the app still is in early stages so at least I cab test run on that for the mo.