The demonstration recording function of MMF2 can record only the developer's play.
I want the extension that can be reproduced by recording the user's play.
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The demonstration recording function of MMF2 can record only the developer's play.
I want the extension that can be reproduced by recording the user's play.
Second to that. I know that it's possible to 'save user movements and then replay them' but it never was working as it should.
By "replay" do you refer to just the "movement" of the objects on the screen?
Mokhtar but still to make that movement working - it have to detect collisions, creation of objects all the effects and so on, because it can have influence on that movement.
That wouldn't affect how it moved. If it moves on the screen in exactly the same way as it did before (as if you just video-captured it), then collisions wouldn't really matter.
What about randomness in the bouncing ball?
I also like this idea, the 'Demo' feature seems too... limited?
That's exactly my point. If you are replaying you want the ball to move in the same way it went when you 'recorded' it.Quote:
Originally Posted by RickyRombo
Oh, I think both Fano and I thought you might be saying it can already be done?
Maybe it can. But that's not what I meant, I was just giving a way this could be done.
It can be done, heck even sounds can be recorded as well if you wanted to.
Just ask PixelThief, he made an entire engine in lua that does this, and allows the player to travel forwards and backwards in time.
Although if an extension was made to do this it might be a bit more efficient.