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gridGameMovement
I wanted to know a good way to make a good grid-isometric game board. Should i go with sprites? Or should i render it?
I also wanted the board to be displayed and my "characters" to only move units that are in "board spaces".
I tried the game board extension but i havent found documentation on how to apply the extension.
How would i go about doing this?
The theme i want is very close to UFO-ET a turn based strategy.
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Re: gridGameMovement
There is the Isometric Extension. That may help.
Marv
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Re: gridGameMovement
It's called ISOGrid2, if I recall correctly.
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Re: gridGameMovement
You recall correctly Jacob, and thanks.
Marv
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Re: gridGameMovement
Use Iso-grid object to make it work. If you are displaying a large scrollable background, also use the background images object.
I will try to find an example I posted a while ago
here it is: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166591
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Re: gridGameMovement
Ok for the iso grid will it take my image or scene and then put it in the iso perspective? Or do I need images from that angle? And can the grid handle multiple levels? (like 1st floor, 2nd floor, 3rd floor) kinda things?
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Re: gridGameMovement
No you will need to render the images at the isometric perspective you want to use. The iso grid object only handles the maths side of things, thats why you use the background images object like the example I posted to draw your tiles.
Look at this example for the iso grid object, it shows multiple heights (not made by me)
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=23572#Post23572
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Re: gridGameMovement
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Re: gridGameMovement
Hmm the background images object is out of date in my install, and fusion updater wont fetch it from the repo. The installer says it cant find my mf2Dev installation. I re-installed but no luck. My install is on win7 64-bit and is installed to a custom directory not in program files on my root drive. im having the same problem with the revision 249 installer, it doesnt recognize my mf2dev version/directory. I confused on that.
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Re: gridGameMovement
Can the "tiles" be mapped with a texture to look like walls or buildings? And could i have 3d models as characters to move in the grib? Or would it be better to model it, then take 4 directional frames for when it moves?
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Re: gridGameMovement
Get the latest version here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=71684#Post71684
(I posted a link to that in my original example I posted). Note that it is not HWA as far as I know yet.
As for your second post, you can make your world however you like however understand everything is 2D so you will need to render everything as sprites if you are modelling in 3d. If you want a character to walk around buildings and other obstacles, use a pathfinding extension to set certain grid cells as an obstacle, then you can move your character around and still pass behind the obstacle if it is high, like a wall or building. I recommend Advanced Pathfinding Object, but its more of an advanced extension, otherwise the Pathfinding Object will work but its more basic functionality and you need to store the path yourself if I remember correctly.
Really what you should try to learn is the following extensions;
- Isometric Grid Object
- Advanced Pathfinding Object
- Background Images Object (really only suitable for large worlds)
Once you understand the concepts of these and how they work you should be able to do the rest on your own