I have been using subApps for my dialogues, by creating them at start, setting then to where i want them to show, then hiding them, and making buttons that unhide them. They seem to work, but they can be glitchy (if i open and close one that is loaded inside another there is a wierd overlap or object order error) and they use up system resources on that frame, even if they arent "opened".
Is there a way to make custom dialogues that show things like inventories, pause/play, and can hold pictures and other objects?
