When will the 249 version be released?
Hi all.
My question is when the final version 249 for the MMF2 Dev will be released and if this version will implement the same content that the comercial Flash Exporter have.
I would like to know if it will have another options for add than mochiads, cause i dont like Mochiads rates (CPMStar is way better for example).
And the last thing, is there any way to implement custom Action Script or at least flash code into the games? Cause i do plan into going commercial with some of my games and flash are better for that than Java. Id asked that because many Flash sponsors like to implement their own custom codes in the sources, containing links and metas.
Thanks for your answers.
Re: When will the 249 version be released?
Mochi ads: for the moment we do not have the intention of imlplementing another system. But we will release new Mochi objects : Mochi Leaderboard (hiscores) and Mochi Coin (eshop in your game).
There is not way of implementing action script in the game. You would not want to do it as the runtime is a very complex peice of software, and having your own code would clash with it.
Re: When will the 249 version be released?
Quote:
Originally Posted by Francois
Mochi ads: for the moment we do not have the intention of imlplementing another system. But we will release new Mochi objects : Mochi Leaderboard (hiscores) and Mochi Coin (eshop in your game).
There is not way of implementing action script in the game. You would not want to do it as the runtime is a very complex peice of software, and having your own code would clash with it.
First, thanks for the answer Francois. I think ive get the picture.
But is it that impossible to make some external Flash injector or build one internal, inside the program, that could implement some simple lines of Flash (lines that cant call on pictures or other more complex actions) that stays invisible till the user compiles it to Flash? By this way you can test your application in .mfa without incompatibilities, but the good thing is that when the game is build the code can be injected on the address that you previously selected. By this way the code are ONLY implemented when you compile, giving no problems with the language of the MMF2.
I know that in the middle of this are some real problematic decisions, like paying Adobe for some licenses and all, but i think that by making some kind of "code injector" like said above you could avoid the paiments for a license (maybe its worth a little research on your side).
My point is, theres another world on the other side of the MMF2 world, plagged with Flash devs that would pay their eyes for a way to develop games in a more fast pace. Theres a invisible bridge between this two world that if you can figure a way to bring some conveniences to the other side, you will make a lot by bringing this programers to your family.
The only inconvenient i actualy see for this to happen are right now this custom code problem as related on my last post. The publishers and sponsors are realy neat in regarding of this, they realy ask for the dev to implement some simple codes like a meta one (to know datas and charts and all of that), external add callers (to call their adds) and some other ones of the same nature. I do think too that if you are selling a product, you have some kind of responsability with your customer to give him freedom on their creations, and yes, this freedom does imply in him to have the free will to choice for their add sponsor too.
Look... i dont want to imply here that you gain anything from Mochiads, i only imply that once a customer buys your product, lets say its de MMF2 Dev, he has the right of choice to go with Mochi or go with his other add company. Its his right, dont you think? Another way that you could work with this problem was limiting the two versions of MMF, the simple one could be limited to Mochi, while on the expensive one you could give then more freedom, dont you think?
If implementing a Flash code injector are out of question, than why not just go for other add companies like CPMStar and others, thay undoulbtely pays much more for their adds. Im only trying to give you another perspective, where you could gain from many sides, the side of the Flash devs, the side of the add companies and and others, and by doing that you are giving your users a real freedom to go comercial.
Sorry if i rise some topics here that wasnt supposed to be so freely spoken, but i would not be speaking this things if i wasnt with realy good intents for everyone on this matter.
At last, sorry for my bad english, and hope you do not get me wrong.
Re: When will the 249 version be released?
vingadorjr, you're not the only one who'd appreciate such options :)
Mochi-support is really cool, but I also hope there's a way to enhance MMFs capabilities to allow working with sponsors in a more flexible way.
Francois, please tell us if there are possible solutions, even if there are no plans to integrate them yet. Could extensions add such functionality?
Re: When will the 249 version be released?
If people send us links to places like Mochi - they will be reviewed and we will see if we can put in options similar to the mochi ones.
Extensions are also possible but in for things like the advertising built into the properties is the easiest method.
Re: When will the 249 version be released?
To JoKa: Thanks JoKa, i know that there are many who wants this features.
To Jeff: Try first the best add option, www.cpmstar.com. Theres others, but they dont pay better than the above mentioned nor better than Mochi. But if someone want to put their links here, its up to them ofcourse.
To all:
This are some serious things we are talking here. For you all that dont know, i will put some perspectives and numbers on the table. While you can only make some bucks out of a Java game (or in Flash with only Mochiads), something about $ 200 (US dollars) per month, you can make something like $ 2.000 (2k) per month with an average game on Flash by using some methods. The point on how you can monentarize a Flash game is a little trick, but the great % of your money comes from a sponsor. They are whiling to pay from a range that goes from 2k to 40k, depending on the quality of your game and the options that you give them to work with, options like their own adds, the capability for them to administrate the adds that runs in your game (its a very simple redirectional link process), add exclusivity and many more options that you can accept or not. In the end its the pack of options that you give to the sponsor that will make the diference on your payment. So for this to happen, those who work with MMF2 need, and must have, some little more flexibility that the program can give to you on future updates.
Heres a very good and clarifying article about the monentarization of an average Flash game made by a normal developer. Remember that the game that this developer made wasnt that great by any mean, its like all the others, the concept of the game are good, but on the other disciplines, its just like a game that YOU could do by your own on your free time using MMF2 Dev. Go there and take your own conclusions. The point is that this dev put numbers for you all to see:
http://www.andymoore.ca/2010/03/steambirds-by-the-numbers/
Also, you all can go to a good site called Flash Game License to easely find a sponsor, remember that on the above example the dev took only 4 days to find a sponsor for his game by using this site, with the bids ranging from 2k to 45k. Do some little researchs and you can make from 2k to 5k from your simple game just by sponsoring your game using a time exclusive method. For the residual method to gain from your game, you can choose adds from Mochi or from CPMStar, but Mochi pays much less then the CPMStar, unfortunately, as seen on the above article. But the best way is to find another sponsor to gain some more from your work when the time expires or renew your compromiss with your actual sponsor. At last, its better to keep with the sponsors add options than go on an add-rampage by your own and thats what a MMF2 dev needs, a little more flexibility, to put the add code that the sponsor gives you on your game. Its simple but it has been proven a realy dificult bridge between the two worlds that involve many political things, or at least it looks like that.
The ClickTeam have the power to change an amateur MMF2 dev into a professional developer, that gains what he deservs for, and by making this the ClickTeam will be puting an end into some unfair labbor exploration that some add companies impose to the ammateur devs. Of course, its aways up to a person to go and do some researchs to see this, but my point is that the CTeam can make history here and gains the deserved for their work of acting like the above mentioned bridge.
To beggin, some more add options would be realy good, after that we all would really apreciate some more methods to make a Flash development a little more flexible in regarding some little things that sponsors like to implement.
So, this is a serious matter what we are discusing here. Not a little Mochiadds revenue that you gain by sticking only with then. We are talking about the real price that your software have, something that ranges from 2k to 40k or more, and keep in mind that if they are wriling to pay this for your game, they gain much more than that. So, choose wisely, cause sometimes the "only add" method is the wrong option and in the end you are just giving money to others. Its just advises to those who wants one, not a truth imposed by me. Id just want to give you some perspective about your work, that all.
To ClickTeam and to Francois:
Thanks for all your hardwork and thanks for working so near your custumers in inventing methods and solutions for the program. Thats really apreciated.
We all would love to see some little more flexibility on the program in regarding this matter, and i dont have doubts that it will have, the questio is when. But camon... its not that hard for you guys to implement. You all have made a really really really good work, but dont you think that its time to jump for the stage two? We are just waiting with hungry for this to happen.
Again, sorry for my bad english and sorry for the long post. Hope you all dont get me wrong because of some language limitations.
Thanks.
Re: When will the 249 version be released?
I will try to email the CMPStar people
But when I sign up to see if they provide an API for us to use I got this message:
We are currently only accepting developers who have prequalified with a CPMStar approved sponsor.
I think CMPStar might need to be a extension -- So if someone has a prequalified game and sponsor and would like to have us look that might speed along the process to see if we can hook in.
Re: When will the 249 version be released?
Quote:
Originally Posted by Jeff
I will try to email the CMPStar people
But when I sign up to see if they provide an API for us to use I got this message:
We are currently only accepting developers who have prequalified with a CPMStar approved sponsor.
I think CMPStar might need to be a extension -- So if someone has a prequalified game and sponsor and would like to have us look that might speed along the process to see if we can hook in.
Jeff, try this link:
http://cpmstar.com/index.aspx?nav=newuser&subnav=developer
It work normal here for me and i signed up normaly. But anyway, this method maybe good to take a first look at how they work, but i do think that maybe you guys must make a more formal aproach on then to implement a function like that. If they dont have a API (of course they have) visible at their site, they can provide you all with infos about this matter. Maybe you should try a more formal aproach.
---------------------------------
Update:
Sorry, you was right, they are actualy only accepting devs with sponsorship right now.
Thats why the program needs a litle more flexibility in the Flash matter. The sponsors gain from adds too, so they do want to put their blocks of line add code on their sponsored games.
I was just thinking to miself... why you just dont give the dev a option to reserve a space on the code of the game for them to input this add codes? By this way the dev could implement it in the Flash form, like they originaly receive from their sponsors, and only when you BUILD the sfw is that the code will realy be implementes on that space? Its a way, isnt it? I maybe wrong, but for me it sounds plausible.
But anyway, try a formal aproach with them and you two can study a way to do business.
Re: When will the 249 version be released?
Thats the form I used but I then get the message:
We are currently only accepting developers who have prequalified with a CPMStar approved sponsor.
I will write them an email later and see if they even want us to add the ability in our exporter to hook to their ad system.
Re: When will the 249 version be released?
Sorry Jeff, ive updated my reply above.