Re: collision mask problem
It is probably another non-obstacle backdrop interefering. If you have a non-obstacle backdrop on top of one that is an obstacle, it will be like white on a black background. It will only collide with black. The white counts as free-to-roam area.
If this isn't the case then we might have to see an MFA. What you can do is strip away code and objects that aren't needed for just showing us the strange bug.
Re: collision mask problem
sorry for not posting back. When I tried to post the game on aquasoft MFA repository I keep getting this.View MFA But on the bright side tho when I was removing scripting and such I did end up messing with the layer properties on the layer below the one with the problem and it seems if I have ticked ether wrap Horizontal or vertical it seems to be the cause, tho why I don't know. If you still wish to see it or not could you point me to a different upload site? Thank you for helping me and if you wanna try to answer why having Horizontal or Vertical wrapping on in the bottom layer cause this that would be nice but right now its not a big deal.
Re: collision mask problem
Probably something inside the MFA is messing it up. Try setting build type to stand alone application, perhaps?
As an alterantive, try Box.net
Re: collision mask problem
Filedropper works great if you don't have an account. This sounds like a corrupted mfa to me.