counter not following frame
I have a counter, and I click "follow frame" and it's not following frame. I move, and it doesn't move with the frame.
When I have "follow frame" unchecked, the counter doesn't even appear (in the frame at least).
I'm afraid that's as detailed as I can get with this issue. What could be causing this?
Re: counter not following frame
I've had the same problem except it wasn't just the counter. Half of the items on the screen switched, follow frame=don't follow frame. They keep switching back and forth from wether the check means don't follow or follow. I've tried for so long to figure it out, but I never found out why it did that. If you ask me this programs a piece of junk. I can't get anything on it to work!
Re: counter not following frame
Acually MMF is an outstanding program. Take the time to learn it. When something does not work as you think it should keep trying.
Marv
Re: counter not following frame
I have been trying. FOR MONTHS and I haven't given up. I use it alot and it's a good program but everytime I make a game something glitchy I didn't put in the conditions shows up and won't go away. When I put a scrolling condition centered around the character it works for five minutes, I add some objects, then it doesn't scroll. I delete the scrolling and make a new scrolling condition like the old one then the "bad guy" starts following the screen. even when "follow frame" in its menu isnt checked!!!! And its not just that, mmf2 keeps doing whatever the heck it wants and I'm sick of it! I paid $200 for it you think it would work!!
Re: counter not following frame
"Follow Frame" means that when the frame scrolls, the object will follow it. So if, for example, the frame were to be scrolling to the left, the object will "Follow Frame" checked would follow by scrolling to the left.
To use it unchecked, you have to make sure that the object you want to stay still is within the window area. Find the dotted line in your frame that outlines the size of your window. Place your counter or other object within that box. It will not be affected by scrolling and will stay put on the screen.
A general note about Counters and Strings: The "Display as Background" option usually will only cause trouble, and is best unchecked. I don't know why checked is the default, but if your Counter or String is flickering or displaying oddly it's probably because of that option.
Quote:
Originally Posted by madeleine
If you ask me this programs a piece of junk.
This program is about the least junk-like program that exists. Ask any forum member.
Quote:
Originally Posted by madeleine
I have been trying. FOR MONTHS and I haven't given up.
Perhaps take some tutorials?
Re: counter not following frame
That's what I did. :mad: I know how frames work and I have done most of the tutorials!!!!
Re: counter not following frame
Follow the frame does exactly what it says. You are mis understanding. When the game scrolls, say, the bottom right, the frame is 'moving' in the direction up left. Follow the frame makes object follow the frame when the game scrolls, causing them to also go up left with the frame. This means that if they are static objects, thier X and Y postions will not change.
If follow the frame is not checked, then they will saty on the same visible place on screen when the game scrolls. This means that the scrolling will be changing thier X and Y position. It's useful for healthbars to stay on screen and such.
Re: counter not following frame
No, I did understand that. I wanted it to follow the path movement I made but it followed the screen instead. It stayed on the path movement but the path followed the screen. (and "follow screen" was unchecked)
Re: counter not following frame
There is no follow screen option. If you mean follow the frame, then that was how it was meant to behave. Since you didn't want it to stay in place in relative to non-moving objects, then it will scroll when the game scrolls. If you want it to be independant of the frame scrolling, then you need to have Follow the Frame checked.
Re: counter not following frame
Sorry I meant follow frame, I have to get off in a few minutes so I was rushing. Ok.... I think I get the follow frame thing now, thanks. :)
Re: counter not following frame
You're probably right though. A clearer name (maybe like "Respond to Scrolling") would be better for new users.
Re: counter not following frame
Well, there isn't really a clearer name for that. Follow the frame seems pretty good to me because the frame is what is actually moving, not the screen.
Re: counter not following frame
Yeah, but newer users might not know that.
Re: counter not following frame
Quote:
Originally Posted by ac3raven
I have a counter, and I click "follow frame" and it's not following frame. I move, and it doesn't move with the frame.
When I have "follow frame" unchecked, the counter doesn't even appear (in the frame at least).
I'm afraid that's as detailed as I can get with this issue. What could be causing this?
I'm not understanding your problem, because I put a counter in the frame and I don't need to do nothing. The counter is following the frame by default. And if I check "Follow the frame", it's not following the frame, but the counter is still in the frame. So how can it not work?
"Follow the frame" must be unchecked if the counter shall following the frame.