Inventory screen problems
Hi,
I have an event in my game which opens my inventory screen as a sub app which works fine but the resolution is diffrent to my main application which runs at 320x240. The sub app seems to be at the same resolution as my desk top. Is there a way to make it also run at the 320x240?
Also, just a quick question is there any way to speed up the transition time between frames? It takes a good 3 seconds to switch between them when my character walks from one room to another.
Thanks.
Re: Inventory screen problems
Make sure the frame where the sub-app is in is set to 320X240.
Marv
Re: Inventory screen problems
You can control the transition time in its properties.
Re: Inventory screen problems
Thanks for the reply Marv but it is set to 320X240 already but it just refuses to show up in this resolution.
Hi LB, I'll check this but there are no special transition effects that I have used, it's just supposed to flick from one screen to the other. Anyway, I'll give this a check when I get home. Thanks.
Re: Inventory screen problems
Right, so I solved the first problem. I have doubled the size of the sub app object to 640x480 and this has alowed the window to open as 320x240...
However there is still the level change problem. I have no transitions which might get in the way and the individual levels themselvs have a really smooth frame rate but it still takes a couple of seconds to go from one level to the next. Is this normal? I really need it to be almost instentanious. :(
Re: Inventory screen problems
I haven't had a couple of seconds' delay on switching to subapps... how much data is loaded/transferred from the main application the subapp when it's started? Unless it's a truly enormous amount, you shouldn't see that much of a delay.
You could upload an example that has the delay, and see if other people get the same amount of waiting time.
Re: Inventory screen problems
Hi DavidN, the sub app comes in with no time delay at all. The problem comes when I go from one level to another in the game. Thats where the pause comes.
For exaple, I have two rooms. each of them are on a diffrent frame and when I walk through a door in one my character appears in the next. It's this switching that takes ages. It literaly takes 3+ seconds. Now the overall size of my game is 0.99mb and thats with 5 frames so I cant belive there is too much data there.
If no one can help I will upload the program. Am I best compiling it or sending the unprotected file?
Re: Inventory screen problems
Yes, that sounds much too small for that kind of delay... if you only want people to be able to try the delay for themselves then you could compile it, but if you wanted people to also explore/try to fix it you'd need to give out the MFA file.
Re: Inventory screen problems
Right, so I have placed the MFA file on the file archive forum and hopefuly some kind person can point out what I'm doing wrong :)
Re: Inventory screen problems
I replied to your file archive post :)