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subApp documentation
Hello!
I have been looking around for documentation on the sub application extension but canŽt realy find much of any help.
What im trying to do is a pause screen where i want the player to be able to select equipment and such. From what i have read sub app is the way to go but there might be a simpler way? So basicly what i am trying to accomplish is to pause the game, show a diffrent screen and change som globals.
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Re: subApp documentation
Well....
Insert the sub-app into the game frame.
Look at the properties of the sub-app, and check "Share Global Values and Strings"
Make a new frame for the inventory, and set the sub-app to load that frame.
Set the sub-app to NOT create at start.
When you want the sub-app to be created, also pause the existing game (I recommend putting all your code into a big group and deactivating the group + movements)
To make the sub-app, just use the "Create object" action under the "Create object" (simple, eh?)
When detecting when the sub-app is over, use the condition (under sub-app) "Application has ended/closed/something like that?"
Make sure to add "Only one action when event loops" to the above condition (found under the Special object)
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Re: subApp documentation
Thanks for the reply.
IŽll give it a go, I think maybe iŽve been over complicating things.