Works fine on EXE but not on SWF
Hey all, I have a bit of a problem, I have been making a game and Sumo has helped me but be both can't figure out why on the SWF the ball in my Headers game on online multiplayer mode just re positiones when it touches the heads but when an EXE, it moves smoothely. The files you may need are here: http://rapidshare.com/files/394570497/Headers.zip
or here it is on my website: http://www.rejzone.com/Headers.zip
And the SWF is playable on my website if someone else is online or you could open two at once: http://www.rejzone.com/Headers.html
Hope you can help,
Joseph Taylor
Re: Works fine on EXE but not on SWF
I can't download it from rapidshare .. :\
Is it small enough to be attached to your post?
Re: Works fine on EXE but not on SWF
Re: Works fine on EXE but not on SWF
It is 1.12MB and maximum upload size is 1MB, I have uploaded it to my website: http://www.rejzone.com/Headers.zip
Re: Works fine on EXE but not on SWF
I have tried it in local multiplayer mode, and I see no problem with it!
Re: Works fine on EXE but not on SWF
It is when you are playing online multiplayer, when you are not the host, the ball only repositions itself when it hits a head, but when hosting it moves fine and smoothly and it also works fine when built as an EXE, it's just the SWF that is a problem.
Re: Works fine on EXE but not on SWF
If it works in normal non online mode, the only solution is that the problem comes from the delay in the network connection.
Usually, big games use prediction techniques to guess the position of the objects before the network actually replys.
So I cant really help you here. Sorry.
Re: Works fine on EXE but not on SWF
Re: Works fine on EXE but not on SWF
I made the online and the heads movement does use dead reckoning. The ball doesn't but it seems that the action "Start" movement for the pinball is not working :|
Re: Works fine on EXE but not on SWF
If you can extract an example that does not have the bug when it is online multiplayer, that would be great!