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Sub App Menu issue
im having a problem making the menu take up the entire frame when in full screen mode. when it is in window mode it works fine, covers the whole frame, but in full screen it just takes up the 0,0 coordinate of the frame with the active character. i've tried resizing and such with no luck.
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Re: Sub App Menu issue
Is it the Application menu built into MMF2 or a custom one you made??
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Re: Sub App Menu issue
Its the app that is built into mmf2
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Re: Sub App Menu issue
You mean a sub application? I am having trouble understanding. Do you meanu as in Application Menu with File, Options, Help? Or do you mean menu as in the menu screen of the game where you can choose play, tutorial, or quit?
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Re: Sub App Menu issue
Sorry for the confusion :/ i mean like an in game menu that pops up when you hit enter. when you hit enter, you have the choice to resume the game or return to the title(at least at this point). im just playing around with different things that i plan on implementing in the game and getting them down ya know? the main issue is that when the game is in window mode it does what i want it too, take up the screen, but while in fullscreen mode it just takes up a portion of the screen. other than that it works fine thus far :grin: (btw, im using this by following the example created by nivram)
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Re: Sub App Menu issue
Hm, on the frame that the sub-app is getting, check the option "Resize display to window size at start" then see if resizing works.
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Re: Sub App Menu issue
no dice man, it actually shrank the size of the sub app and made a white border around where it used to fill up the corner.
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Re: Sub App Menu issue
Warmachine,I have a sub-app pause/menu example on my website. It uses the space bar to open and close it. Maybe it will help?
Marv
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Re: Sub App Menu issue
thanks nivram (im actually on your site now lol) and i got what i have thus far by following the example you have made. it does the job but when i hit fullscreen it doesnt scale the way i need it to.
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Re: Sub App Menu issue
I believe your making a pause menu.
I don't think its possible by using the sub application object. I already suggesting resizing in the 'Features/Updates Wanted' topic, but I don't know the status of it getting implemented yet.
In the meantime, you could create your own game menu by putting all of your code in groups and deactivating/activating the groups whenever the game is paused.