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How would I...
Scenario: I release Game 1 (a basic shooter game). About 2 months later I release Game 2 (another shooter game using the same game engine as Game 1). In Game 2 a new gun is introduced that is not available in Game 1. I want to fix it so the player saves his character and can replay Game 1 with the saved character (which he played Game 2 with) and be able to use the new gun introduced in Game 2 while replaying Game 1.
Any ideas on how this could be done?
Jason
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Re: How would I...
The "gun" would have to be added to the old game, and not called upon. You'd need to search for the file containing the saved data and look to see if the gone was unlocked or not, and from that determine whether to activate the "gun"
Essentially what you'll have to do is find a way to find the old INI or whatever file you are using to save your game, although if it has a specific name (not renamable) you could probably use Nifflas's List searching example thing...
It's on his page here http://nifflas.ni2.se/?page=Multimedia+Fusion+2