Re: MMF2 HWA Final(?) Version
I am guessing there would be a new SDK since objects are a big part of MMF. Clickteam should make a thread about this in the extension dev area asking what improvements would be good etc also.
About SDK's though is a HWA SDK still planned? I can just imagine being able to code HLSL through Xlua, multi layering/mix, bake them to a surface object layer etc, that type of thing would be great.
Re: MMF2 HWA Final(?) Version
The size of the window reduces when changing it into the window mode after it changes into the full-screen mode at application starts (Change Resolution Mode is enable).
http://www7a.biglobe.ne.jp/~bp-827z/...owsize_bug.png
Re: MMF2 HWA Final(?) Version
In the HWA version regardless of whether HWA is turned on or off, when certain frames try to initialize in my application I get an abnormal program termination error that I never got in the non-HWA version and then my app closes. :( I will investigate further into this matter and let you know what was wrong.
Re: MMF2 HWA Final(?) Version
Well that was quicker than I thought. It appears as if the For Each extension crashes MMFHWA if there is more than one For Each loop going. Looks like I'm still using standard for a while.
Re: MMF2 HWA Final(?) Version
Do you use the latest version of For Each? Ross posted an update to fix a bug with HWA after the initial release.
Re: MMF2 HWA Final(?) Version
I suppose I can check to see if it still crashes with the update, I'll keep you posted.
Re: MMF2 HWA Final(?) Version
Yes it appears to have fixed it. Thought I would point it out but it appears to be fixed already. Ah well, problem solved.
Re: MMF2 HWA Final(?) Version
Hi MR.Yves
I have problem with the flame object in HWA in Deirect3d9,and some objects not visible, Why?
Re: MMF2 HWA Final(?) Version
The Flame object uses a software engine, I suppose it's not compatible with the HWA version.
What are the invisible objects? Windowed objects (button, edit box, list box, list view, tree control, popup menu, sub-application without the "Display as sprite" option, etc) are not visible in Direct3D full screen mode, that's normal.
Re: MMF2 HWA Final(?) Version
but that's a bug , are their any solution for work with HWA .
or you can't do optimized with HWA
the object is not visible is Quick Backdrop.