[BUG?] Actionpoint X,Y in rotated objects
When an object is rotated, retrievable coordinate values of actionpoints are not updated. However, when shots are fired, the actionpoints appear to be in place.
I did not see anything about this in the documentation. If there is in fact documentation or it has been discussed in the forums, I apologize.
.mfa example
This example is to illustrate that the actionpoint coordinates are not retrievable by the user. It works properly when compiled to .exe ... so run it both ways and note the difference. ;)
You may also notice that the direction is not being set... this is because I used the advanced direction object to calculate the direction based on the coordinates of the hotspot relative to the actionpoint.
Strangely enough, the bullet is still shot from the actionpoint! So the data is not completely lost... it just doesn't seem to be retrievable by the user.
...
I believe this problem is, at least partially, to blame for why two or more of my games don't work properly when compiled to Flash.
Re: [BUG?] Actionpoint X,Y in rotated objects
Thanks for the bug. It is corrected now, but I do not know if it is still time to put it in the update.
Re: [BUG?] Actionpoint X,Y in rotated objects