Okay, so... Maybe I'm getting over-ambitious. I've created a game which is extremely large, full of pre-rendered graphics at fairly high resolutions, and... TGF2 started glitching, and then I started getting "out of memory" errors.
I've been able to forestall this happening again by downgrading the graphics from the highest color settings to 65,000-odd colors, but I have a bad feeling that I'm about to hit the upper limit again. Is there anything simple and obvious that I'm missing to head the problem off?
My system has 3 GB of RAM, so I'm reasonably certain that it's a TGF problem more than a system problem (the file is big, but not *that* big.)
