Thanks :)
This is how I did my minimap widget :grin:
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Thanks :)
This is how I did my minimap widget :grin:
Oh well dont "create" turrets, just use an instance selection fastloop and copy/paste them otherwise it wont select them correctly.
When you get a "Slowdown" make sure its not looping or "extra loop calling" or the loop might be called more than its needed to. I have like 7 objects with multiples of 3 objects that use this fastloop instance selection and have no slowdowns. If you need to, change ordering of objects, or try to merge objects that depend off each other or something.
GameDevs, that is exactly the same thing...Quote:
Originally Posted by GameDevs
Oh sorry i meant dont use the function called "create object" in the event editor.
GameDevs I think you don't realise that that function only creates objects that were already in your game or app to begin with. It will just make another instance of the object like Control-Dragging an object or copy and pasting it.
oh ic, ya i knew it creates instances. I just wasn't sure if the spread values would be the same or if it wouldn't keep pairs and "easy" selection items.
You can "Always: Spread value" you know ;)
oh ya i guess you could spread the values as they are created. I guess. But then it can be hard to debug if something goes wrong if you are disorganized and have LOTS of code.