Also:
Don't forget to reset anything global at the start or end of the game. Don't want your player starting level 1 with a super-power-up just because he had it when he got a game over...
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Also:
Don't forget to reset anything global at the start or end of the game. Don't want your player starting level 1 with a super-power-up just because he had it when he got a game over...
lol yeah i caught onto being able to change the names of the values. for awhile i was like "wtf?" :D i see your meaning about making the object global. the way im understanding is, you make your character, enemy, etc with the alterable values and anything that will be effected later should be made global....i'll have to play around with that. Thanks again!
lol yeah no joke! thanks!Quote:
Originally Posted by Dynasoft