Any updates on this? I'd be especially interested in implementation of hue shifting too. Thanks for your hard work.
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Any updates on this? I'd be especially interested in implementation of hue shifting too. Thanks for your hard work.
Sorry, I haven't had much time for it. My current priority is a private extension.
I am trying to get a SWF to fill the entire browser window without scaling by setting it to 100% w/h and increasing virtual width and height.
But I want to set my virtual width and height to match the browser window at all times. I need this to center objects in the playfield and have them wrap og bounce when leaving the playfield.
Is there a way to do this, and can it be done with FlashFX. So far I have had no luck.
If it was possible, advertisements would do it all the time :p
It's possible but you have to do it in your html.
I don't know of any way to get the flash windows height and width, which is what you need to center things.
That is great news UrbanMonk....any ideas as to what the html should look like?
I must be the dumbsest clicker around. can't seem to get the zoom thing to work :( Ihave this small memory game Where I want to implement it in. could someone help me with this.
thanks
Any more news on this Looki? I'm very excited about using this in my next project :)
Thanks,
Steve
The image of the object was not changed though I set "Set blend mode" to "Add".
Please teach the usage of "Set blend mode".
Add isn't working for me, either
I know I screwed something up there, and I haven't worked on this object in a long time, sorry. I currently have other priorities.
Hey,
I've had some time now and updated FlashFx.
This is a rather big update and removes some old features (The broken "Set blend mode" action, for example).
New features:
Select an object, layer, or the whole application.
Set the selection's blend mode, filters, or transform it (position, scale, rotation).
http://clickteam.info/looki/Extensions/Beta/FlashFx.zip
A filter example:
http://mfa.aquadasoft.com/view/1289781030-Application
Screenshot:
http://i.imgur.com/RTSos.png
I hope it works well. It will be extended in the future - you will be able to store filter presets etc.
Note: This probably doesn't work for beta testers of the Newgrounds object. Will be fixed soon.
Very nice update. :)
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYY! :D
Thank you very muchy :D
This update fixes compilation errors when using the new Flash update. It has support for shaders and partial 3d transformations but it's all in beta - I really just released it so you can at least build your application.
http://clickteam.info/looki/Extensions/Beta/FlashFx.zip
Note:
This extension requires Flash 10, and makes a change in the flex-config file. You can back it up by copying this file:
MMF2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
Wow 3d transformations and shaders, i will have to test this asap :D
I just made a quick test but after replacing the flex-config.xml with your new one i get this error when building -
By the way when you say shaders do you mean Filters? because there was only a Filters sub menu as far as i noticed.Quote:
Loading configuration file E:\Program Files\Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
E:\Program Files\Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml(18): Error: exception 'org.xml.sax.SAXParseException: The string "--" is not permitted within comments.' while setting variable ''
<!---<target-player>9.0.124</target-player>--->
Ok i think i fixed it by looking at the error, in the flex-config.xml replace -
<!---<target-player>9.0.124</target-player>--->
with this
<!-- <target-player>9.0.124</target-player> -->
I guess it was thinking it was a command, editing this allows it to build now at least. I don't know if it's fully working but it seems to be ok now and the SWF's can build again.
Ugh, thanks, I thought I fixed that earlier! Updating the zip right away. I should probably make a nexample for the new features, too..
Hey Looki examples is ever very good for all extensions and all features!
Big Thx
Johnny
Ok cool thanks Looki :)
Hi!
First: this is a great update. works easy and fine! And here is my (maybe stupid) question: can I test the Fx somehow in Mmf2? I always have to export it and test it in a browser how it looks like (I never see the effect in mmf). but thx all in all. Its great working with it Looki!
Jot
The answer is no, and it would be the same thing for some other flash objects. I might be wrong but for a preview i think a regular C++ version has to be made also, that might be possible for some options in this object though.
The current preview seems to be using the regular runtime still rather than a built in flash display. Even without a direct preview and having to build first MMF2 flash is still much faster than coding with AS3 anyway though.
My guess to why it does not use a built in flash preview would be that the original plan was so people could just quickly switch between build modes, a preview might be a lot more work also. Of course that might not have been the best choice as when you build to a format like flash people will want to use the features it has that won't be in the other runtimes and now there is various flash only objects with no regular version. I think a built in flash preview would be a great thing to have though, it would make things much simpler.
What about the "Build and Run" menu option (build 250)?Quote:
Originally Posted by Atom
I know about that of course but it's not exactly a direct preview as you still have to build and run it through a web browser. A direct preview built into MMF2 would be nicer in my opinion but Build and Run works well enough.
Don't get me wrong it's not a problem at all for me and i am used to having to build first from AS3 coding, i was just explaining why people can't directly preview some flash objects within MMF2.
Most of the effects are built in ink effects in MMF2, you could just use those to see a somewhat similar preview.Quote:
Originally Posted by iamjot
If by most of them you mean a very small fraction and just the most simple ones, yes :)
Atom, a preview would not be possible because I'd have to code the actual effects in C++ which would be ridiculous. You simply have to compile the app to be able to run it.
"Build and Run" is no different from "Run Application", other than the lack of debugger and a few seconds delay...
I already know that it would need to be re-written in C++ code. Why are you telling me this though? i haven't even requested anything here, i just said it would need a C++ version for a preview. I am getting reply's like i was requesting features but i was just trying to explain things to iamjot though.Quote:
Originally Posted by Looki
Right, I didn't read properly. I'll just say I was talking to iamjot then.
Yeah, that's what I meant x)Quote:
Originally Posted by Looki
Looki my game is using the FlashFx. But, can't build the SWF application on latest SWF Exporter.
Could you fix this problaem?
EDIT: Ah sorry. This problem was solved. Because The flex-config.xml was replaced by latest SWF Exporter installer.
You have to download the extension and extract the whole content to the MMF2 folder - a config file for Flash will be overwritten that tells it to use Flash 10. The extension doesn't work without it (currently).
Thanks. I've overwritten the config file. Build process has been completed.
Any chances for getting examples or documentation for this one? Even for a bit of money?
Ugh, so much extensions I have to finish. Yeah, I should make some examples.
In case you overlooked it, try this example:
http://mfa.aquadasoft.com/view/1289781030-Application
Looki, maybe you've got lot's of extensions to finish but the work you are doing is just epic. And no one will forget it!
Is there any way to make it working with Flash External Files, more precisely dynamically loaded external graphics?
But ATM FEF set sizes actions are blocking display of graphics, and Flash Fx doesn't cooperate with that one...
Probably if yes it would be a bit time consuming and costly, so you can provide a price for this. And for more details what I am looking after you can give me shout on PM.
Just want to make sure I understand, I need Flash 10 or the Flash 10 player to use this object? I would like to use it but I don't have Flash 10 on my system, I use MMF ;)Quote:
Originally Posted by Looki