Very nice! :)
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Very nice! :)
Would anyone out there who's done it already please show an example of doing Stage "showAll" and include the HTML required as well? I need to do a flash web site that is full screen.
I guess I'm pretty dense since I can't seem to pull it off.
Has anyone got this to work alongside the Playtomic extension?
At first I got a flexconfig error on export. Since FlashFX is the only extension I use that changes this file, I read through this entire topic, downloaded the version on the previous page (the one that doesn't need a flexconfig change) and tried again.
Now it does build the swf, but the game instantly freezes.
All I use this extension for is 'set stage mode: exactfit". No shaders or 3d transformations.
I'm sorry for that, mickarrow - could you send me an MFA so I can go ahead and fix it? I haven't had this problem before.
EDIT: Tuna, Flash Fx comes with the modified HTML in the Data/Runtime folder, it should be overwritten when you install the extension, but it's not necessary unless you want to make the game go fullscreen. Setting "showAll" should be enough... :O
I downloaded the extension and extracted it -
In the actual MFA under which dropdown area does "change scale mode" appear? I can't seem to find it.
Also, do you have to insert code for "start of frame-> set scale mode" into EVERY frame for it to work in the whole application or just the intro frame?
Thanks
It's in the Stage submenu. :) One action per application is enough.
Thanks Looki - just one problem - where is the stage submenu?
I downloaded the extension, extracted it, inserted the .dat and .mfa and flex config files into MMF2 Dev.
Then, I ran MMF2 Dev.
I opened a new project and put under its properties that it would be a swf file when built.
Now, from that point, where is the stage submenu and all that?
Sorry to be dense - I just can't find it.
Thanks
You have to actually insert the FlashFx object into the frame ;)
Thanks LB - I found the object.
The only trouble I'm having now is telling if the object is working - since the testbuild background is white, I can't tell if there's still a white border around the play area on zoom of 125% or 150%.
So to summarize, lets say you have a 640 x 480 game and you wanted to not display a white border around the screen if zoom is higher than 100% - which settings do you choose in the flashfx object?
Setscale to "exactfit" or "noborder?"
What about the checkboxes "transform mouse", "keep filters" and "keep filter parameters"? Check or uncheck?
One final note, one of the buttons I click on to return to main menu seemed to stop working after I inserted the flashfx object into the code - is that a "side effect" of using this object?
Thank you.
"exactFit" scales the image up completely ignoring the aspect ratio. "bestFit" scales it up and adds borders if necessary. "showAll" scales it up with correct ratio and might cut off parts that can't be fit onto the screen.
I recommend "showAll".
If "Transform mouse" is checked, uncheck it. That *should* fix the button bug you're experiencing, sorry for that. If I get around updating FlashFx I will make this option off by default.
The other two options are related to filters like blur, glow, etc. and don't matter here at all.
Thanks Looki - the button is working again.
And thanks for making this extension.
Is there any possibility that installing FlashFx could cause oddness in the swf exporter? I can't be 100% sure, but I think after installing it, buttons and edit boxes started having focus issues.
I just want to make sure that the flexlm file that got overwritten didn't contain something related to this.
Sorry, if you read up you will see someone else had the same problem. Please uncheck "Transform mouse" in the extension properties. :) It's unchecked by default for the next version!
MWAHAHAHA!
set stage: "showAll" not "showall"!
Thanks Looki!
It works now!
hahahahahaha!
Thanks for your hard work !
But sadly your website is down and I can't get the extension, please, can someone give a new link to download this wonderfull extension??
Thanks you all !
There is some trouble with some of the Clickteam servers. It will be fixed as soon as it can. :)
How can i apply a filter to qualifiers?
I tried just selecting a qualifier but it only applied to one of the objects.
And i tried looping through them, but then it does not apply at all.
Sorry, I don't support qualifiers as of now. Implementing them isn't as easy as you might think, especially in Flash...
What would then be the fastest way to add the same filter to a large number of objects, i can't seem to get the events right, it keeps adding more and more blur to each new object. Do i need to remove all and redo the push and add filter for each object?
Nevermind: figured it out.! :)
The "Transform mouse" option is now off by default. It breaks some features such as Button objects, as far as I know.
Plus, the Flash 9 compatibility now works properly, thanks to outcast for reporting this bug. You don't need to overwrite the flex config unless you need Shaders and 3D Transformations.
http://clickteam.info/looki/Extensions/Flash/FlashFx.zip
Skyhunter: If you are unsure about filters, please ask. I know they're not easy to use without a proper manual etc.
Sorry but, is there an *.mfa example for this extension ? I don't understant how it's work...
Thx
The link for it will be here:
http://www.fusionwiki.com/wiki/Extensions
Marv
Thx, I confess I'm in a hurry to use it.
I can't find an mfa example. :(
I just updated SWF exporter beta 1 after build 253 (Please look at the SWF/Flash Export Module Beta forum).
Application was crashed if it used the Flash Fx.
MMF2 was crashed when clicked "Create at start" option in Flash Fx property.
I can tell you the reason why, it's because when you update with the installer it replaces the flex-config.xml -
\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
FlashFX updates that which makes this plugin work correctly, the reason it crashes is because it's trying to run flash player 10+ features with version 9. Try downloading the Flash Fx again so it replaces it to the new version again.
For some reason clickteam is using the older settings with the installer which is annoying, other plugins will also be broken until you replace that file because they rely on a later flash player for certain features.
Francois has implemented some cool new features in the latest SWF beta. Some ink effects, Resize window to fill display, and being able to select the Flash version are now supported (Which renders the hacky flex-config patch that caused trouble for a lot of users useless) - No need to use Flash Fx for these features any longer. ;)
Yeah, it's a great update and it's now good to know updating or overwriting the flex-config.xml won't be a problem. :D
Looki. Thanks for this great information on this.
Marv
Looki I still needs Flash Fx for resize the sub-application!
Please fix crash bug of click the "Create at start" in property of the Flash Fx.
OK, I'll look into that!
I think I've found a bug in Flash FX when used together with the Flash Player object. I'm doing some mouse over events in Flash Player over an active object. This has worked before, I don't know exactly when it stopped working. After some trial and error I found that deleting the Flash FX object made the mouse over events of the Flash Player object work again. It's not ideal because I'm dependant on Flash FX's exactFit feature so no content is visible out of frame when resizing. So you might want to check that Looki.
Sorry for this extremely late response. Go to the Flash Fx properties and uncheck "Transform mouse". It should be off in newer versions of Flash Fx!
EDIT: Oh right, you don't need Flash Fx for exactFit anymore :) Francois was kind enough to implement this feature in the new SWF exporter version (Resize display to fill window size property).
Is this extension still the best way to double the stage size for a game? I like making pixel art games, which I often want to display at 2x the size, currently I have to do that through setting the width and height with HTML, but it would be much better for it to be done in the SWF's header.
This really need an example file /:
cant download extension.... http://clickteam.info :(