Another Parallax Question
Ok guys, heres my prob. i have had no trouble with making my bike stage work. looks great (to my eyes lol) all the dynamics are there.....but i want more. i have it set up to when the player kills a certain number of enemies an overpass appears and from there other enemies will gradually start appearing etc. what i need is the ability to move on slopes. right now the parallaxer object give the illusion that you are moving at a high speed, but i have it coded to be within a 320 by 240 window, so you can move left and right, but im not exactly sure how to make the slopes come in where they are suppossd to. i have tried running events that put the slope on top of the picture when it comes onto the screen but with no luck. what i am trying to do is add a ramp of sorts to when you ride up it, you will then be hanging vertically from the bike as it climbs a building!yeah crazy idea, but if i get this to work it should look insane! I was thinking maybe set a loop up at different points between the player and enemies and run my stage on a for instance 720 or 1000 X screen and once the last given event happens, the loop stops and kicks you forward to the next section with the building climb? any help would be mucho appretiated!
Re: Another Parallax Question
Okay, actually i found a way to work around making the extra background appear. i used the pinball movement with the background as the main picture(which is fine because i only need it to be on the screen long enough for the character to ride up the wall....thats where the problem starts. i cant find a way to link the backdrops for the second picture to follow the background when the movement starts. anybody have any clue how to make the backdrops follow the picture? i tried making active objects to be used as backdrops to follow but it didnt work either :(
Re: Another Parallax Question
Hi Warmachine. Yor best bet is to post your .MFA file. Your problem is a little to vague and complicated to deal with without seeing exactly what you've got going on so far.
good luck
Re: Another Parallax Question
yeah i probably will later today when i get home from work. I got it working somewhat. I made my image for the parallaxer work. i just set an event to make it appear at 0,0 after 4 seconds(just for testing purposes) and it worked very well, looks very fluid, and when it reaches that point destroyed the other parallaxers since they wont be needed beyond that point, then just made 2 active objects, one for the ramp and one for the wall to trigger the next parallaxer object at 0,0 and the new set of animations. may be an easier way of doing things out there, but that seemed to work so far.