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bottlenecking?
I've been working on a multi-user flash progam.
I want users to be able to select from different characters.
When a new user joins, it is not a problem for the existing users.
However, for the user who joined it appears that it is having a problem handling messages from all of the users at once.
This is not a problem outside of flash, but maybe the parser is a little bit slower in flash.
Is there a way to hold the messages in Queue when they all come in at once?
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Re: bottlenecking?
I recently fixed a bug in Lacewing Flash with messages not being received on a pylacewing server. Try redownloading Lacewing.zip and see if that helps.